Major Bludd

"When you're feeling low and woozy/ Slap a fresh clip in your Uzi!/ Assume the proper firing stance/ And make the suckers jump up and dance!"

MAJOR BLUDD received initial military training in the Australian Special Air Service. He later joined the French Foreign Legion. Worked as a military advisor in a number of countries and is currently wanted for crimes in Libya and Zimbabwe. He is proficient with every form of infantry weapon in current use. Bludd has a tactical mind like a steel trap. He is a qualified expert in all NATO and Warsaw Pact small arms. He also writes poetry... very badly:

"A mercenary's job is a heartless one/ I'm a soldier for hire, like a pawn-shop gun/ My ruthless tactics keep you on your toes/  'Cause I fight 'em all, whether friends or foes!"

Canonical/Pre-MUX/Theme History:
"All my life I've wanted to walk down the street with two million dollars in a Gucci bag. Now hand it over!" -- Major Bludd (Comics history from Bludd's article on JMM's GI Joe Comics Homepage)

Sebastian Bludd is one of the most infamous mercenaries in the world. He has worked as a terrorist, assassin and soldier-for-hire. His only loyalty is to money, and he has been known to turn on his employers if he finds a better opportunity. Bludd's expertise (and rank of Major) comes from his initial military training from the Australian Special Air Service. He later joined the French Foreign Legion, and finally became a freelance military advisor. He soon discovered that there was more money to be made in using his skills in the service of criminals, terrorists and revolutionaries, and his life as a mercenary began. Over the years, Bludd has also been known for writing poetry...bad poetry. (Though the Baroness once described his poetry as "quite beautiful".) He is possibly the only poet ever to use the word "Uzi". By 1983, Bludd was wanted for crimes in Rhodesia and Libya. That same year, Major Bludd was hired by Cobra Commander to join his organization. The Commander kept his true agenda a secret: he had hired Bludd to kill Destro, fearing he could and would usurp his command.

Shortly afterward, Bludd participated in a battle against the G.I. Joe team in Washington, DC. He manned the turret of the HISS tank that was being driven by the Baroness. In the midst of the battle, Cobra Commander ordered Bludd to kill Destro. The Major took aim at Destro, but the Baroness realized what he was about to do and swerved, ruining Bludd's shot. The out-of-control tank crashed, and Bludd ran from the burning wreck, leaving the Baroness trapped inside as it exploded. The Baroness survived, but was badly burned by the blast. In the aftermath of the battle, Bludd made his escape, realizing Destro knew he had tried to kill him. Cobra Commander insisted that Bludd acted alone to keep the Baroness for himself. Bludd, meanwhile, made his way to a bus terminal where he hijacked a bus filled with passengers, including another fleeing Cobra agent, Scar-face. The Joes Stalker and Grand Slam caught up with the bus on motorcycle, as Bludd fired upon them. Bludd was taken by surprise when Grand Slam climbed atop the bus and smashed through the windshield, swinging inside. Bludd was momentarily distracted when he recognized Scar-face on the bus, allowing Grand Slam to subdue him. Once in custody, Bludd was taken to the hospital to be treated for his injuries. There, he learned the Baroness had survived the explosion the night before. He attempted to escape but was stopped by a patient -- Hawk. The Joes' leader had been shot during the battle and was being treated there. He had refused to give up his sidearm, and was able to recapture Bludd.

The Major was later brought to Joe headquarters along with Scar-face and an unconscious Baroness. While they were in custody, Cobra staged a massive attack on the Joes' base. During the confusion of the battle, Bludd knocked out Doc while still handcuffed to the bars. Taking the keys from the Joes' medic, Bludd unlocked his own cuffs, and planned to escape with the Baroness in a Cobra FANG helicopter that had landed on the roof. It's pilot set explosives to destroy the fortress perched atop the Pit. He also decided to leave Scar-face in his cell, but Bludd was soon stopped in his tracks, held at gunpoint by General Flagg. Scar-face then kicked the pistol from Flagg's hands, allowing Bludd to pick up the gun and fire on Flagg, killing him. Despite Scar-face's help, Bludd still left him behind and took off with the Baroness (though he promised to write a poem about him). Scar-face was later killed by the explosion that destroyed the fortress.

Eventually, Major Bludd made his way to Switzerland with the Baroness. He brought her to the Bern Institute of Reconstructive Surgery, where Dr. Hundtkinder restored her badly burnt face. While the Baroness recovered, Bludd made a phone call to Cobra Commander and demanded a ransom for the Baroness, threatening to tell Destro that he had been hired to kill him. The Commander was enraged, but had little choice but to pay him. The Commander made his way to Switzerland, allowing Destro to still believe the Baroness was dead. Once the Commander arrived, the Joes appeared, having been keeping Bludd under surveillance. In the fight that followed, Bludd and the Baroness escaped with the Commander's bodyguard, Storm Shadow. The Commander was captured by the Joes.

Bludd and the Baroness returned to Springfield, where Destro was ready to kill Bludd for the attempt on his life. Fortunately for Bludd, Destro was taken aback by learning the Baroness was alive. Using the Commander's treachery and his feelings for the Baroness to manipulate Destro, she and Bludd planned to take control of Cobra in the Commander's absence. Their only stumbling block was Storm Shadow, who freed the Commander from the Joes. After the Commander returned to Springfield, Bludd was thrown into a jail cell for his treachery. The Baroness soon offered Bludd his freedom, in exchange for his help in planning the assassination of Cobra Commander. They sought out a boy named Billy, working in Springfield's anti-Cobra underground resistance. The brutal Bludd turned Billy into an assassin and provided him with the weapon to kill the Commander. The stage was set, and at a Cobra rally, Billy approached the Commander as a Cobra youth, holding a bouquet of flowers. The Commander was about to be gunned down when Destro stopped the boy from firing. His explanation was more surprising than his actions. He had recognized the boy -- he was Cobra Commander's son. In the inquest that followed, Bludd was pleased that the boy refused to give up his accomplices. After the inquest, Major Bludd eventually stopped working for Cobra altogether since the Commander knew he could no longer trust him. He contined his career as a mercenary, and was not seen by Cobra or G.I. Joe for years. After the apparent deaths of Destro and the Commander, Bludd was hired by Serpentor to pose as Destro in order to infiltrate his castle in Scotland and steal his copy of the plans to Cobra's Terror-Drome launch bases. The real Destro arrived home to discover the imposter, and with the Joes' help, he overcame his castle's defenses and beat Bludd in a fistfight. It's not known what Destro decided to do with Major Bludd, but the mercenary returned to his career some time after his defeat in Scotland. He had no contact with Cobra for the next several years.

Major Bludd resurfaced in the Eastern European country of Borovia amidst the chaos that followed the collapse of the Soviet Union. Snake-Eyes had been sent into the nation to rescue George Strawhacker, a member of the state department who was being held in a Borovian gulag. General Thurston Crowther, head of the committee of generals known as the Jugglers, sent Snake-Eyes on that mission, but he also secretly hired Major Bludd to kill Snake-Eyes. Strawhacker had been leaking false information to the Soviets, and if he returned to the United States, the false information would have been suspect. At the same time, Snake-Eyes' rescue attempt was staged so it would appear someone had tried to rescue Strawhacker. As the he arrived in the midst of ritoing Borovians, Bludd assured Metz, the man who hoped to be leader of the new Borovia, that his mission was for the good of the people of his country. When Strawhacker was killed anyway, Bludd opted not to kill Snake-Eyes, since Strawhacker's death made it unnecessary. He then sold out Metz by telling the people his plans. Bludd's actions could be perceived as honorable, but Snake-Eyes was becoming a hero to the Borovians and if Bludd killed him, he probably wouldn't have made it out of the country alive.

Years after the incident in Borovia, Cobra Commander called upon Bludd to work for Cobra, but Cobra forces in Europe fell to a unified attack by regular military forces soon afterward. In the wake of this conflict, most of Cobra's "high command" disappeared. Bludd himself was captured and thrown into prison at Fort Leavenworth for two years until he escaped during a prison riot he himself incited. G.I. Joe, meanwhile, was disbanded, as well. Back in business, Bludd continued his mercenary work over the next few years. In 2001, Bludd was working for the former KGB agent, Colonel Nikita. Duke, the former Joe now working for a secret government agency, tracked Bludd down on orders to arrest him for various crimes including the murder of General Flagg. After Bludd sold weapons to a group of men in Italy, Duke arrived to arrest him. After a long chase, Bludd escaped by diving into the water from a high cliff. Duke didn't expect anyone could survive the fall, but Bludd managed to. While searching the house the Major had rented while in Italy, Duke came upon a surprising message that Cobra Commander was arriving in America. The Commander had reemerged and called a meeting of his former lieutenants, including Major Bludd. Bludd was surprised when Destro forcibly took control of Cobra from the Commander, but as long as he was paid well, he was willing to fight on the side of Cobra, whoever was in charge. Eventually, "Destro" was revealed to actually be the arms dealer's son, Alexander, and his forces were eventually defeated by G.I. Joe. Bludd evaded capture like many other Cobra agents, but received a message to meet whom he thought was a potential client at a warehouse. Once there, he was surprised to find other Cobra agents, and learned that the Commander had summoned them, determined to force them to pay off their debt for betraying him and working for Destro (no matter who he had really been). Storm Shadow was used as a threat for them to stay with Cobra and never betray him again.

MUX History:
Bludd was in command at Cobra's Colombia base for the last year or so it existed. He spent much of his time trying to figure out what makes Over Kill tick, and how to keep the android and his army of BATs and Vectors from storming off and forming their own army with Cobra equipment. He also took a side job from the Crimson Twins to hunt down an enemy of Extensive Enterprises.

Major Bludd stayed on the sidelines during the brief almost-Cobra Civil War. Just before the not-war failed to break out, he made a very lucrative deal with Destro and as a result became the commander of Over Kill and his BAT and Vector forces again for a time. Eventually Over Kill, now known as 'X', broke with Cobra and Bludd's BAT contract expired. Following X's flight, Bludd left for a few weeks of R&amp;R (and business) in Wales.

In 2010 he led an assault on Andersen Air Force Base on Guam, organised a snowplow convoy to free a suburban Philadelphia highway from snow during Baroness' positive PR campaign, retrieved a forgotten Cobra citizen from the ruins of the Colombia base, and conducted operations with his private military company in Ciudad Juarez, Mexico. On returning to Cobra Island, he participated in raids on the Panama Canal and the Joes' PIT base in Fort Hood. He left Cobra Island for a few weeks to pursue a personal mission, returning in time to help Baroness deal with some troublesome events within Cobra. He took a side trip to New York to perform an assassination before he and the Baroness disappeared from Cobra Island.

TinyPlots

 * Bludd was one of the characters swept into the past during the Gold Rush TP.
 * He allowed Pathogen to think he was mindswapped with General Hawk during the Mindswap TP.
 * He led the attack on Jem's reunion concert and subsequently bargained the singers for holographic technology from Starlight Studios.
 * He designed and led the plan which trapped several Joes at Cobra's Colombia base just as it was destroyed from within with planted explosives.
 * He led an assault on Luminous' fortress and was stunned by her deadly, otherworldly beauty during the Luminous TP.
 * He participated in the capture of the unmanned drone during the Drone TP.
 * He led the assault on Boeing in Chicago and a little town in Indiana as part of Operation: Eliminate Hope.
 * He hunted down Eli Vanderpool for Extensive Enterprises during the Vanderpool TP.

Recent Activity
Major Bludd returned to his alternate self's house, presumably in order to fulfil his contract with General Flagg. He had convinced Lt Bludd's wife Katherine to flee the country with her husband and family when Ebony arrived. In an uncharacteristic display of selflessness, Bludd held Ebony off until he was too injured to fight any longer. Lt Bludd arrived halfway into the fight and was also defeated by Ebony. The two are currently guests of SG-GI Joe at Burpleson Air Force Base.

May

 * May 16 - Encounter in the Jungle - Over Kill apparently hits the jackpot when Lifeline agrees to take him to the Joes' Brazilian base. But is the medic telling the cyborg the truth?
 * May 17 - Cyborg Retrieval - Nightgaunt's finally tracked down Over Kill and has the chance to destroy the traitor. Major Bludd and his Vipers have other plans for the cyborg.
 * May 20 - Building Building Burning Bright - Mistress Armada succeeds in obliterating Cobra's abandoned warehouse base, but once the mission is over, the trouble begins.
 * May 23 - Clayton - Quagmire discovers an apparent eager recruit for Cobra. When Major Bludd realises who it is, he comes to meet the chap himself -- and brings a welcoming party.
 * May 28 - Over Kill Remade - Major Bludd visits the new and improved Over Kill v. 5.0.

June

 * June 21 - Vanderpool Intro: Tomax and Xamot offer a contract to Bludd, with a handsome reward for its successful completion.
 * June 25 - Assault on the Citadel - Luminous leaves her fortress unexpectedly, and Cobra is right there to take advantage of her absence.
 * June 27 - A Brand New Over Kill
 * June 28 - Angela Picks A Fight With Everyone - Freshly transferred into a female synthoid body, Over Kill, now calling herself Angela, issues an open challenge: beat her in a fight.

July

 * July 6 - Tele-Viper Showdown - A casual chat between Major Bludd and Over Kill is interrupted by unusual noises on the roof. Is it ninjas in the air ducts? Or something else...?
 * July 13 - A Little Chat - Major Bludd has a discussion with Lifeline about a former patient of his.
 * July 17 - A Narrow Escape - Major Bludd goes to Rotterdam, The Netherlands in pursuit of his quarry. Little does he know he has a welcoming party...
 * July 19 - The Hunt - With the help of another Cobra operative, Major Bludd is able to continue to follow his target in Rotterdam.

August

 * August 10 - Once Upon A Joe In The West Pt 1

October

 * October 9 - Synthoid Showdown - Major Bludd and Angela, the old MKIV version of Over Kill, face off in a battle that's been brewing for months!

December

 * December 23 - In Search of the Missing (Cooking) BAT - Tele-Viper 742 tracks her missing BAT to Australia, where the plot involving Eli Vanderpool thickens.

2008

 * January 17 - Snapdragon Takes Her Leave - Snapdragon requests a leave of absence from Major Bludd.
 * January 18 - An Evening at Camp Crystal Lake


 * April 20 - A Very Large Wrench - When Over Kill turns up damaged in the desert, Major Bludd sees it as a perfect opportunity to end his troubles with the android ... permanently. Unfortunately for him, he's not the only one coming to the show...


 * May 5 - Android Flight - Major Bludd confronts Over Kill as the android attempts to flee the Colombia base.


 * August 18 - A Deal Gone Bad - Cuffs and Kilroy try to stop Major Bludd's weapons deal.


 * September 18 - A Chat in Medical - A few Cobra characters discuss life, aging, and puffins in Cobra's medical center.
 * September 22 - Jem's Reunion Concert - Jem and the Holograms are kidnapped by Cobra


 * October 13 - Scanner Discussions - Major Bludd discusses the Brainwave Scanner with Dr. Mindbender. Baroness and Major Bludd discuss the past, the present, and the Brainwave Scanner.
 * October 27 - Kimber's Date with the Brainwave Scanner - Tired of the Holograms' stalling over their holographic technology, Major Bludd decides enough is enough and schedules Kimber to be put into the dreaded Brainwave Scanner.
 * 30 October - Holograms Returned - Cobra techs verify the authenticity of the holographic projectors Rio gave Major Bludd. The Major wastes no time in returning the Holograms to their manager
 * November 18 - Out From Undercover - Major Bludd unexpectedly discovers a pair of GI Joes lurking undercover on the Colombia base.
 * November 24 - Ace Attempts a Rescue

2009

 * Geo-Recon Satellite Capture Attempt - The United States prepares to launch a Geo-Recon Satellite. Cobra attempts to take control of it.


 * February 11 - Boeing Assault
 * February 26 - Colombia Invasion
 * February 26 - Colombia Invasion - Duke POV


 * June 19 - Megatron Scans Nyiragongo‎‎‎


 * August 24 - Rescue Plans: Destro, Major Bludd, and Wild Weasel discuss what to do about Cobra Commander's disappearance.
 * August 26 - Baroness and Bludd Discuss the Commander's Absence


 * November 1 - Planning for a Pruning - Major Bludd, Over Kill, and Tele-Viper 742 discuss the recent BATnet hackings and the elusive Rose/Malaysia.
 * November 10 - Geo-Recon Satellite Capture Attempt : Major Bludd and Over Kill attempt to seize a new satellite from Cape Canaveral.
 * November 13 - Ominous Portents - A Tele-Viper brings Bludd a report that may spell trouble for Cobra.


 * December 19 - Big Trouble in Little Cardiff - On a shopping outing, Pennington and Major Bludd discover they're in demand ... and not in a good way.
 * December 27 - Be Our Guest - Major Bludd makes Turborat an offer he can't refuse, but when the mech arrives on Cobra Island, he begins to have second thoughts.

January

 * January 21 - Andersen Assault - Under orders from the Baroness to strike at the United States' foreign military bases, Major Bludd leads an assault force to Andersen Air Force Base on Guam to wreak some havoc.
 * January 27 - Look out, it's CLAWS! - Air Raid gets terrorized while going surfing.

February

 * February 10 - Snowplows to the Rescue, Meeting Ebony
 * February 11 - A Thwarted Escape - Over Kill tries to take his toys and leave Cobra Island, but Major Bludd has a problem with that...

March

 * March 8 - Bludd v Buzzer - Bludd makes his displeasure known when Buzzer puts voice to the thoughts of the Cobra rumour mill.

April

 * April 2 - Deanna's Distress Call - Something is lurking under the ruins of the Colombia Base. Bludd is sent to find out what.

May

 * May 20 - Red in El Paso - Scarlett has heard of Cobra Operatives operating in Mexico and El Paso. She goes to investigate, and finds proof.
 * May 23 - Ana Arrests Bastian- Baroness has heard through her F.B.I. informants that Bludd was almost arrested, and her Mexican contacts tell her where he is... She decides to vsit him, under cover.

July

 * July 21 - On the Beach - Artemis takes Deanna for a swim, and Over Kill takes a walk
 * July 22 - They're back! - Cobra attacks the Pensacola Naval Air Station...
 * July 26 - "Command Meeting" - Cobra Commander calls a Staff Meeting.
 * July 30 - Angela's Back - Major Bludd discovers an old Over Kill personality lurking in one of the Medical BATs and confronts it.
 * July 30 - A Little Problem Called Over Kill - Major Bludd makes a report to the Baroness about the reappearance of Angela. Followup log to Angela's Back.

August

 * August 4 - Vacation Plans -The Baroness and Major Bludd meet to discuss the state of things... And how they both need a vacation!
 * August 7 - We Meet Again - The Baroness and Major Bludd meet again.
 * August 12 - The Canal goes down - Cobra attacks the Panama Canal, G.I. Joe responds.
 * August 16 - Pit Fall - Cobra attacks the Pit...
 * August 26 - The Bluddhunt Begins - Major Bludd offers to find his Shattered Glass counterpart and bring him to General Flagg (SG), for a price.

September

 * September 23 - I See Right Through You - On the hunt for his Shattered Glass alternate self, Major Bludd meets the Shattered Glass version of Cobra Commander, a strange bathrobe-clad man known as Father Cobra.

November

 * November 11 - Facing The Music - After learning of their treachery, Baroness recalls Interrogator and Over Kill from Saudi Arabia to face her wrath.
 * November 14 - Late-Night Meeting - Interrogator requests to speak with Major Bludd to fill him in on some recent events.

December

 * December 9 - An Evening At The Shades - Kamakura goes in search of clues to the death of a prominent executive, and the trail leads directly to Major Bludd.
 * December 12 - Jump Ball - Interrogator meets with Turborat to make an exchange. Unfortunately, it's anything but a private party.
 * Dec 14 - Diamonds for Baroness - Over Kill gets a target from Baroness, and gets playful when the Joes try to intercept him.

2011

 * April 6 - A Trip to the Over Kill Museum - Cobra sends a team of operatives to investigate the warehouse the Queen of Spades told Interrogator about.
 * April 7 - Training Day - The visiting Baron Ironblood accompanies Major Bludd as Bludd submits an unlucky group of troopers to his Foreign Legion-inspired training session.
 * April 8 - Battle at the Consulate - A few Cobra operatives attempt to infiltrate the Cobra Consulate Building, closed by order of President Dunham.
 * April 9 - Supply Run - The Cobra agents holed up in the Consulate building gather supplies as they ponder their next move.
 * April 12 - Escape from the Consulate - GI Joe forces storm the Consulate, forcing the Cobra agents inside to attempt to flee.


 * July 25 - To Catch A Prince - Artemis takes a team of Alley-Vipers into Crown City to capture Al-Alawi's prince.

May 15 - Brasilia
Armada, I want the abandoned warehouse destroyed immediately. We must make certain nothing is left behind for the Joes to find.

I'll be arranging to deploy two squads of Shadow Vipers, one to keep tabs on any Joe activity in Brasilia and the other to watch Luminous' fortress. The Shadow Vipers will be under strict orders to observe from a distance and -not- to engage any targets. I want all evidence of our former presence obliterated from the landscape, and no additional evidence created. This is top priority: as far as the outside world is to know, Cobra has no interest whatsoever in Brasilia. Baroness, I'd like any and all information you have regarding Circuit-Breaker. If she's so desperate to kill Transformers, it may be possible to strike a deal with her that will be mutually beneficial.

May 17 - Report from the field: Brasilia
To: Cobra Command

***encoded transmission begins***

Major Bludd reporting:

I've set up a temporary field camp at the edge of the jungle near Brasilia, in order to have a launching point for the Shadow Vipers, if I should ever receive them. I've also stationed a squad of Vipers here for security and to run them through a few jungle exercises while I'm awaiting word on the Shadow Vipers situation.

Once the field camp was set up, I made radio contact with Over Kill. He seemed oddly cooperative and gave me his coordinates, adding that he'd seen Joe agents in the vicinity recently. The lads and I prepared to move out, on the chance the cyborg might just lead us to the Joes' encampment.

Over Kill reported that the Joe known as Lifeline was leading him to the Joe encampment. I thought this too good to be literally true, but took the Vipers out into the jungle to meet him. In the end it turned out my instincts were correct: the Joe had never had any intention of actually taking Over Kill to his base. But the lads and I found them and General Hawk to boot! Any doubts I may have had as to whether the Joes have any interest in this area have been removed. We attempted to take them down, but they escaped into the jungle. After a prolonged search, we were forced to give up the hunt and return to our field encampment.

Unfortunately, while we were hunting for the Joes in the jungle, Over Kill went missing again.

Until we find the true location of the Joes' base in this area, we will be adopting "hard routine". In accordance with this, the base tents will be broken down and buried, and there will be no smoking or cooking until further notice. We will act as if we are already behind enemy lines.

---

Note to medical staff: Benjamin Baird, Viper #326, has reported symptoms which may be signs of malaria. He'll be coming in for an evaluation. In the event that he has not contracted the disease, please see to it that his dose of quinine is correct before returning him to active duty.

May 18 - Incoming Transmission
*** Incoming burst transmission *** ***   Text message received    *** *** System time 180507:0220hrs ***

To:Command

From:Bludd

Found Nightgaunt and Over Kill. Over Kill retrieved. Needs some work. Sq 1416 off-duty pending medical treatment. Self same. Further details in full report. ETA Colombia 4 hrs. Out.

***    Transmission ends     ***

May 18 - Over Kill recaptured
To: Cobra Command

18 May 2007 - 2300 hrs

While searching the jungle yesterday, Viper Squad 1416 and I came upon Over Kill and Nightgaunt. Over Kill refused to come back to base with us, and so we used force to capture him. With Nightgaunt's help, my Vipers and I put the cyborg down. His remains were brought back to the Colombia base and are in the medical ward. Over Kill is on life support currently, but is still fairly responsive. I have managed to keep him calm and prevent him from attempting to leave base again, though in his condition I'm not certain how he'd achieve that. Nevertheless, I am not Over Kill's nursemaid, and I expect Brainstorm to step up and take on the task of seeing to the cyborg's repairs/refittings/ reprogrammings. His specialised knowledge will be needed here.

Viper squad 1416 is off-duty until further notice. I will likewise be unable to perform combat-oriented duties at this time. The Colombia medical staff will make details of our injuries available to members of the CoC who have a need to know.

-Major Bludd

May 24 - Activity Report
Activity Report - 23rd May, 2007

Major Bludd reporting:

Last night I returned to Brasilia with a squad of Vipers because one of our operatives, a strange young man known as 'Quagmire', had gained the interest of General Hawk and met with him in an abandoned warehouse in the city. (This is not to be confused with the warehouse Cobra was formerly using as a base, as that has been destroyed.) I was forced to bring Over Kill along. To leave him on his own would, I felt, be to assure that when we returned, he would be missing again. Over Kill was still in a poor state at this time. His injuries were most severe from his capture last week and he had not yet fully healed.

We arrived on-site and surrounded the building. Unfortunately, Hawk was not alone. At least two other Joe operatives were in the vicinity. We were unable to capture Hawk or any other of the Joe operatives. Additionally, Over Kill was carrying a flamethrower in lieu of his non-functioning weapons systems and took a round directly to the fuel tank. The resultant blast smashed him through the wall and into a neighboring building. He was not entirely destroyed and was later recovered.

I regret to report fifty percent casualties to Viper Squad 1416. Among the dead are Viper #17, Thomas Brentwood, Charlie Fireteam leader, and Viper #111, Joseph Burland. Full details are available in the casualty report. I will pull replacement personnel from the general pool at Colombia and reassemble this section.

June 27 - Luminous Citadel Assault
Audio Report - 27 June 2007

Major Bludd reporting:

Early Tuesday morning, Mistress Armada, on station outside Luminous' Citadel in the Parque de Nacional in Brasilia, reported to me that Luminous had left the premises and that only her mob of BATs remained on guard around the building. Backbreaker and I flew to the site with a Thunderhead tank and a Maggot mobile gun emplacement while Armada and the Vipers prepared to move on the Citadel.

When we arrived, Backbreaker and I moved in on the Citadel directly, hoping to draw the attention of the BATs whilst Armada and the Vipers moved in on the building. Backbreaker's Maggot did some structural damage to the Citadel, allowing the foot soldiers access to its interior. We made relatively short work of the BATs and gained entrance to the Citadel. Just before I entered the building, I received a radio transmission from the Autobot Blaster, who offered us Transformer support, should we like it. As I could see a brilliant light in the night sky that could only be the mistress of the fortress coming home, I readily accepted his offer.

Once inside, we discovered what Luminous has been doing with the humans she leads into her fortress. Along the walls, in little indentations seemingly built expressly for the purpose, men and women were held captive, naked and plugged into all manner of tubes and wires. The sight rattled the men somewhat -- I understand there was a rumour that something quite like this was going on inside the place, and the visual confirmation was unnerving, to say the least. It would take, as Stark pointed out to me, a long time for Cobra scientists and technical staff to discover the purpose of this perverse captivity. As we were on a military mission, we had no such personnel available. It wouldn't have mattered much. Not long after we entered the fortress, Luminous herself returned. Her name is well-given. I thought I might go blind looking at her, such was her radiance, but I found myself unable to look away. I've never in my life seen anything both so indescribably beautiful and so certainly deadly.

Fortunately for us, the Autobots arrived at that moment, drawing Luminous' attention, luring her back outside the Citadel, and enabling our escape. Unfortunately, due to the matter of scale, and the fact Luminous was not as far from home as I'd hoped she'd be, we came out of the encounter with little to show for our trouble, save a few minor wounds and the lingering memory of the horror inside the Citadel. We're also now short one Thunderhead and one Maggot, as the BATs and the Citadel's defences essentially reduced them to scrap metal. I'm pleased to report no fatalities among the casualties.

I commend Corporal Stark for his cool-headedness and leadership throughout this mission and hereby promote him to the rank of Sergeant. He will remain section commander of Viper Squad 1416.

I recommend continued observation of Luminous' Citadel. I am very concerned with her plans for the people imprisoned within. While we do not know how she is utilising them or what her plans are, my instincts tell me she may well prove to have a technological leap we can benefit from -- or be threatened by.

Bludd out.

May 5 - Nathaniel Essex (Pathogen)
To: Cobra Command

Nathaniel Essex has been tentatively added to the roster as a medical technician and NBC specialist. He is using his former GI Joe code name of Pathogen. As a former Joe agent, he is on the shortest of leashes and his privileges on this base are curtailed from that of a standard new recruit. He has been assigned individual quarters in the enlisted barracks and surveillance has been installed. I am suspicious of him on a few matters, so I will be watching him very closely. If and when he proves himself loyal to Cobra, he will be brought on board fully.

I find Essex to be irreverent and disrespectful in person, but have not yet found reason to criticise him on his work. It will likely be a short but difficult struggle for him to fit in here: either he will adjust and be accepted, or he won't and I'll hand him off to one of the Vectors to play with.

As for Essex's motives for joining Cobra, I'm not convinced he is our kind of man. I had hoped to turn him with the help of Mindbender's gadgets, but the mindswap phenomenon sent us into sufficient disarray that that was not possible. He seems to be distraught by the idea that one of his fellows would so seriously injure another person (referring to Artemis' situation), and on that ground decided to leave the service of GI Joe. When he first arrived he swore he would not be used for harm, but has since decided that he might indeed like to flex his muscles in an unconventional weaponry direction. If he is true to his word (and I'm far from convinced he's stable, much less honest), we may have on our hands a fine addition to our team. If not, I shall deal with him.

29 October - Exchange Made
To: Command

27 October 2008

Major Bludd reporting.

Monday evening, Starlight Studios called and offered us the holographic technology. I went out to retrieve it myself. One Rio Pacheco turned over a number of the holographic projectors, informing me that in order to utilise them Cobra will need a graphical software program designed for them. He offered to sell us such a program should his lady friends be returned to him unharmed. Technical is working over the equipment now in order to determine its authenticity. Should it turn out to be the real thing, the ladies will be released. If it is not, we will resort to using the Brainwave Scanner to obtain the information we need to produce our own equipment.

The timing of the call is curious, because Typhoid was just about to put Kimber into the Brainwave Scanner when the call came in. Having no explanation for this, I will for now chalk it up to coincidence.

Oct 12: Destro recovered
To: Command


 * I went out tonight to retrieve Destro from the scene of what appeared to be a Decepticon attack on the CNN building in Atlanta, GA. His Dominator had been disabled and partly buried under rubble from the damaged building. An Autobot did the heavy work of unearthing the vehicle (and in the process discovering two dead Iron Grenadiers). I collected Destro and returned him to the Island, where I admitted him to Medical. He was alive but unconscious when I admitted him.


 * For details on his condition, please contact Medical.

-- Maj. S. Bludd

Oct 30: Possible BATnet tampering
To: Command

Re: BATnet hacker

Major Bludd reporting.

I've been made aware of an anomaly within Over Kill's directives that appears to have started just after I made contact with 'Rose', the hacker responsible for infiltrating the BATnet. I have teams of Techno- and Tele-Vipers working around the clock to discover the exact nature of the anomaly.

I will make further reports as more information becomes available to me.

Nov 12: Geo-Recon Satellite
To: Command

Re: Geo-Recon Satellite

Major Bludd reporting.

Over Kill and I took a pair of Vectors to Cape Canaveral to attempt to seize a satellite that was being made ready for launch. While the local security was lax, we encountered the Joe agent Scarlett at the scene. There was some kind of problem with Over Kill: he became unresponsive soon after we arrived. I recommend he be given a thorough maintenance by Technical - perhaps the recent BATnet troubles have contributed to this error.

I engaged Scarlett while the Vectors set about taking possession of the satellite. Unfortunately I was unable to hold her off and was forced to flee the scene without the satellite.

I am informed the knife wound Scarlett gave me will keep me off active duty for at least a few days. Medical has the details on my injuries.

Nov 24: Incident in Comm-Tower
To: Command

Re: Incident in Comm-tower

Major Bludd reporting.

Tuesday evening I responded to a commotion over the primary comm channel. Tele-Viper 742 reported the death of another Tele-Viper, number 528, in the comm tower. Medical will doubtless have a report on the physical details. I observed no one leaving the scene and no one apparently saw who committed the murder. A red handprint was left on the wall near the Tele-Viper's station. I have ordered the print identified and an investigation is underway. No one else was harmed; no other injuries or incidents related to this one have been reported.

December 11: Strike on US shipping succesful
Crush Depth and I took a Moray out to take a potshot at a cargo ship at the Bay of Tampa on the 11th of December. On the Baroness' orders, no fatal casualties were inflicted. We took great care to destroy only the cargo crates the ship was carrying. Tele-Viper 742 was able to disrupt Coast Guard communications long enough for us to complete our mission. We were attacked by a helicopter on our return to Cobra Island, but we managed to destroy it with little difficulty.

December 27 : Transformer available for R&D testing
To: Command

From: Major Bludd

Re: Unknown Transformer available to R&D for exploration

An unknown Transformer, with whom I have spoken before, has agreed to come to Cobra Island and be examined in exchange for some supplies. I have left him in the hands of the R&D department. He is called Turborat and appears to have no allegiances to either the Autobots or the Decepticons. I have been cordial in all my dealings with him, and I encourage R&D staff to treat him as a guest, inasmuch as he's not to be permitted to leave until they're satisfied with the results of their testing.

Jan 20 - Troop Movement Orders
To: Command, leaders of groups mentioned below, Over Kill

Re: Troop Movement

The following units will gather on the airfield tonight at 22:00 hours for immediate deployment to our base in Springfield, Queensland, Australia:

Shadow-Viper Section 3

Asp Company of 3rd Armoured Division

Flak-Viper Squads 313 and 870

Frag-Viper Squads 101 and 74

1st and 3rd Viper platoons, Mamba Company

114th Air Assault Squadron

One platoon worth of Battle Android Troopers will also be deployed to Springfield at this time. Over Kill, I leave the nature of the BAT deployment to you: utilise Vector transport if you desire. Otherwise an Anaconda will be available to move the androids.

-Maj S. Bludd

Jan 25 - Andersen AAR
To: Command

Re: Andersen AFB

(Text only)

Major Bludd reporting. The assault on Andersen Air Force Base was a total success. My force took the Americans by surprise and inflicted maximum damage. The base will be unusable for some time, given we destroyed the runways, demolished the hangars and aircraft, and killed most of the base personnel. All Cobra troops who took part in the assault are to be commended, and I have offered them the weekend at Springfield as a holiday. Any who took advantage of this offer should be returning to Cobra Island Monday.

I myself will be remaining in Springfield until Thursday, barring any emergency that requires my presence on the Island.

Bludd out.

Feb 11 - After Action Report
To: Command

Major Bludd reporting. Last night I took a group of HISS tanks out to the Pennsylvania Turnpike, in keeping with the ongoing theme of aiding the American people. We bolted snowplows on the tanks and cleaned up the road, allowing the state government to reopen it. While there, we rescued a few stranded cars and an Autobot, who for some reason was stuck in a ditch and could not or would not transform into its robot mode. A Decepticon car arrived on the scene but did little more than taunt the Autobot.

Following this operation, I took Vector Six west to the American southwest to investigate Over Kill's report of a dark-haired Scarlett. This woman calls herself Ebony and claims to be from another universe. Ordinarily I would not repeat such things in a serious report, but I have seen odder occurrences in my time. There is a curious, mirrorlike window hanging in mid-air above the desert floor in this location (coordinates attached). This is purportedly the portal through which this Ebony arrived.

Shortly after I arrived, a pair of Joes came careening through in an old sedan, apparently attempting to run Ebony over. A fight broke out immediately thereafter. Ebony is a strong and skilled fighter, though she eventually fled the scene via the aforementioned portal, having come under the attack of several Joes. She's also apparently quite violent and ruthless, far more than I've come to expect, even from the Joes.

Ebony said some very odd things before the fight began. She believes Cobra to be a peaceful organisation. "Full of *expletive deleted* hippies", I believe were her words. Perhaps our scientists would be interested in studying this portal further, to decide whether or not this idea of a parallel universe is fact or fiction. The Joes appear to have the location guarded, however.

Feb 14 - Over Kill incident
To: Command

Re: Over Kill

Thursday night Over Kill attempted to take his BATs and Vectors out of Cobra's hands again. As usual, talking did nothing effective and I was forced to go down there and stop him from taking Cobra property.

He attempted to end me with a portable missile, but I escaped serious injury and pursued him. Wiretap's influence was invaluable, as she bombarded his networks with white noise, enabling me to corner him. Apparently his own Vectors chose to stay on Cobra's side, and interfered with his attempts to seize control of our AI units.

I chose not to destroy him at this time. He has an angry streak, like his creator, but he seems to realise that despite his power, he can be brought down if he missteps. I recommend reminding him of this whenever he gets uppity, and of course I will take matters into my own hands again if it becomes necessary.

-Maj S Bludd

Feb 15 - Status report on drone
To: Command

On Monday, the missing drone began making vocal transmissions to our communications channels. Techno-Viper #1749 was on hand to direct it to return home. The drone was followed by two Decepticons. (images attached of Shockwave and Scourge) The Decepticons told us we ought to be careful not to let our drone interfere in their affairs; they threatened to destroy it. After making this threat, they left without further incident.

Techno-Viper #1749 is on report for failing to encode the drone with Command authorisations: it did not obey my orders, but waited for the Viper to give it a command. The drone is back in a research bay in Technical, where it belongs.

-Maj S. Bludd

July 28 - Pensacola After Action Report
Thursday evening the Baroness and I led an assault force against the Pensacola Naval Air Station in Florida. Such was the speed and severity of our strike that the US forces were almost completely unable to marshal a response against us. At least eighty percent of the station's buildings, vehicles, and personnel were destroyed or killed during our attack.

GI Joe agent Scarlett attempted to thwart our assault, but I held her at bay long enough for our forces to deal significant damage. Our casualty numbers are very low, I'm pleased to report. Troops have reported to me that Scarlett, though injured, proceeded to hunt them down with an assault rifle after I left the field to tend to my own wounds. Regardless, Cobra clearly won the day.

I have been cleared for active duty following a few days of recuperation from my confrontation with Scarlett, and Strike Team Two has been repopulated and equipped and is ready for action as needed.

--Maj S. Bludd

Nov 12 - Seneca server retrieved
To: Command (Rank 8+ only)

Re: Seneca server retrieval

Major Bludd reporting.

Over Kill and I went to the address in Moscow provided by Interrogator. We had no trouble getting through the checkpoints, thanks to the passwords he provided. The server containing the Seneca program was brought out to us and Over Kill verified the program's presence. The entire mission went off without incident. The server is now locked down in Technical, awaiting the technicians appointed by the Baroness to check it over. I exercised the tightest of security with regard to this server: no one is to touch it without express permission from the Baroness or Cobra Commander himself. It remains disconnected from power and networks until such time as authorised personnel are dispatched to work on it.

Mar 22 - Report on Over Kill
Tuesday, 22 March, 2011

To: Command Staff (rank 8+ only)

Re: Over Kill

Megatron kindly dropped off what little remained of our Over Kill unit Tuesday night. In a development which should surprise no one at this juncture, Over Kill challenged Megatron to a fight in the dal.net chat room, not knowing at the time that it was indeed Megatron he was talking to. In true Over Kill fashion -- bull-headed and irresponsible -- the android went to meet his fate, delivering himself to be destroyed, willingly and knowingly.

The unit appears to have enough remaining power to communicate, though I don't know how in heaven's name that occurred. Probably Megatron opted not to expend more of his energy than was necessary to put Over Kill out of commission. At any rate, what remains is in Technical, where the techos are doing whatever they usually do when an Over Kill unit manages to get itself pointlessly destroyed.

It is not my place to dictate Cobra research policy, but I will state for the record that it is my considered opinion that the Over Kill project is a monumental waste of Cobra's time, money, and manpower. Having worked with various units over the last few years, I can report that they are overwhelmingly stubborn, insubordinate, headstrong, and bloodthirsty. Were Over Kill a human troop, I would banish him to the farthest, most inhospitable base Cobra operates and assign him cleaning duty for the rest of his service. I might even allow him a mop and a bucket with which to do his job. Surely, with all of the power and influence within Cobra, a better solution to controlling the Battle Android Troopers can be found.

--Maj. S. Bludd

Mar 24 - Over Kill, Vectors deactivated
Thursday, 24 March 2011

To: Command Staff (rank 8+ only)

Re: Over Kill, Vectors

Due to Over Kill's insubordinate and disrespectful words to Destro and myself over official channels last night, I had him shut down. Shortly afterward I received a report from the Tele-Vipers in charge of monitoring the dal.net chatroom which indicated the Vectors were considering fleeing the Island. I shut them down as well. They will remain deactivated until such time as Over Kill is repaired and needed for an operation.

--Maj. S. Bludd

Apr 13 - After Action Report - Consulate
To: Command (Rank 8+)

On Friday, 8 April, a small team consisting of the Baroness, Interrogator, and myself attempted to infiltrate the closed Cobra Consulate building in Manhattan. Though we saw no evidence that we had set off any alarms the Americans may have put about the place, clearly someone was notified of our presence. A team of GI Joe agents arrived just after we had entered the building and we engaged them to try to drive them off. We were forced to retreat into the building itself, where we barricaded ourselves for two days.

All three of us had suffered injuries. We made do with field medicine until our reinforcements arrived. We had planned to investigate the Consulate's servers to determine if anyone had tampered with them, but were interrupted by the arrival of another group of Joes. The Baroness was struck by a sniper. In addition to her previous injuries, this put her in quite a fragile state. A Viper team took her to the roof to await evac while Interrogator and I held off the Joes.

Night Raven air cover cleared the area so we could leave via the Raven drones, and a cargo plane dropped several dozen BATs into the courtyard to keep the Joes busy while we escaped. I have not at this time received a report of the damage the androids inflicted at the site.

Interrogator and Baroness are seriously wounded. Both are in Medical receiving treatment. My injuries were comparatively light and I have been treated. I am currently restricted from active duty, probably until the end of the week. Medical will have full details.

Apr 06 - Alert Status
To: All Cobra forces on Cobra Island

The alert status on Cobra Island is hereby downgraded from Critical to Substantial. An attack on the Island is no longer considered to be imminent. Defence forces are to reduce accordingly. The travel ban is lifted, but essential personnel will stay in close contact with the Island and return immediately if so ordered.

Operatives in the field will stay in place and await further orders.

--Maj S. Bludd, Cobra Military Advisor

Apr 06 - Over Kill information
To: Command

Interrogator and I took a small team of Techno-Vipers and Battle Android Troopers to Santiago, Chile to investigate a warehouse the Queen of Spades told Interrogator about. The instructions she gave Interrogator were easy to follow and provided us easy access to the warehouse's contents: a bank of servers and a locker full of computer chips, test tubes of bone fragments, and a Vector's black box. The black box reportedly belonged to the current Over Kill when he was residing in a Vector body, while he was in Queen's possession. The chips pertain to old Over Kill units. The bone fragments will have to be examined to be properly identified, but Over Kill has told me they were taken from the burial site of the version two Over Kill unit and are part of the remains of Techno-Viper Stephen Andersen.

We also recovered a series of files from the servers. All the samples and files collected have been locked up in Technical, accessible only to Command members.

The mission was too easy, and I have my suspicions, as always, about anything provided by the Queen of Spades. I recommend authorised personnel take extreme care in examining this information.

--Maj S. Bludd

Apr 13 - After Action Report: Consulate
To: Command (Rank 8+)

On Friday, 8 April, a small team consisting of the Baroness, Interrogator, and myself attempted to infiltrate the closed Cobra Consulate building in Manhattan. Though we saw no evidence that we had set off any alarms the Americans may have put about the place, clearly someone was notified of our presence. A team of GI Joe agents arrived just after we had entered the building and we engaged them to try to drive them off. We were forced to retreat into the building itself, where we barricaded ourselves for three days.

All three of us had suffered injuries. We made do with field medicine until our reinforcements arrived. We had planned to investigate the Consulate's servers to determine if anyone had tampered with them, but were interrupted by the arrival of another group of Joes. The Baroness was struck by a sniper. In addition to her previous injuries, this put her in quite a fragile state. A Viper team took her to the roof to await evac while Interrogator and I held off the Joes.

Night Raven air cover cleared the area so we could leave via the Raven drones, and a cargo plane dropped several dozen BATs into the courtyard to keep the Joes busy while we escaped. I have not at this time received a report of the damage the androids inflicted at the site.

Interrogator and Baroness are seriously wounded. Both are in Medical receiving treatment. My injuries were comparatively light and I have been treated. I am currently restricted from active duty, probably until the end of the week. Medical will have full details.

-- Maj S. Bludd

2007
Vanderpool Entries: July 2007

2009
December 23, 2009

2010
December 8, 2010

2011
April 4, 2011

Older entries here: http://blacksebastian.livejournal.com/

Players
Major Bludd is played by one of our esteemed admin.

Shattered Glass
In the Shattered Glass universe, Lt. Bludd is a writer and caring father.