BAAT

"Kill! Maim! Destroy!" BATs are the perfect Cobra Troopers. They never question orders, complain about the chow, shirk duty, or surrender. Their right arms can be replaced with a modular missile launcher capable of firing a wide assortment of ordnance. They require no leave-time, sick-pay, or benefits of any kind, and they are cheap and easy to replace. On the other hand, BATs do not react very well to changes in field conditions, nor do they discriminate between targets. They will shoot at anything that moves, be it friend, foe, or animal. They also have an unfortunate tendency to explode when too badly damaged. In the field, BATs are dangerous to everybody. They'll shoot, bayonet, or kick anything in sight; for this reason, Cobra infantrymen don't like to be on the same battlefield with them if at all possible. When a Cobra unit is losing a battle they will dispense BATs into the midst of the firefight in order to evacuate the area easily, leaving the Joes to clean up the carnage. BATs are usually deployed from low flying aircraft without use of parachutes, a delivery system that is normally quite demoralizing to opposing troops who happen to witness it. All in all, COBRA BATs are the perfect expendable cannon-fodder for COBRA.

Players
Since BAATs aren't truly sentient, they are normally not applicable as player characters. However, a case might be made to play one as a Disposable Character, if you don't mind one what will follow orders to the letter...