Blockade

"If you can get past me before I can kill you, I ain’t chasing you down."

Large and slow, BLOCKADE has a very simple role: to sit in one place and shoot anybody who tries to get past him. He’s an excellent shot with a variety of long range and short range weapons regardless of whether in robot mode or his slow but heavily armored hover tank mode. His most impressive munition is the tachyon shell he fires as a tank. Like him, it’s large and slow but it hits a wide area with a lot of damage at once, making it an effective area denial weapon. Blockade has the ability to power down only parts of his systems, saving energy so he can be awake and ready to shoot for a long time before he needs to go back and recharge. Unfortunately, it also means that it takes him a few moments to get moving again if he’s surprised while he’s settled in.

Canonical/Pre-MUX/Theme History:
Blockade was built for the war and his job- sitting and shooting at anybody who tries to get past him. In the early days, there was plenty of call for his kind of talent- there were sieges and supply routes to sit in on. After the Ark left, there was less need for a big, slow brute like him. Elita One and her minibots’ guerilla tactics made his work practically obsolete. He was sent into stasis to save energy and basically forgotten until someone reviewed the Decepticon’s records of mothballed troops and decided that he’d be useful again.

Players
Blockade was created and is played by Stryck.