Artemis (SG)

"I'll be ba....heh... Fooled ya.

ARTEMIS is a highly skilled, highly motivated sniper that used to be able to sneak up on a deer from upwind and not get caught. However, now she is less stealthy, with all of her added metal parts. When she was a teenager, a GI Joe killed her father, a Cobra Viper, in a battle near Springfield; she was drawn by revenge into the ranks of Cobra. She is Qualified in most small arms used by Cobra, and is highly skilled with her weapon of choice, the M-21 Sniper Rifle, the Steyr-Mannlicher SSG-PII, and most recently, the Swedish PSG-90. She also has cybernetic replacements of both arms and one of her eyes, due to her encounters with the G.I. Joe ninja teams. Built into her right arm is a .50 caliber sniper rifle. It is recoilless, and the arm is linked to her cybernetic eye. The same can be said of the .45 caliber pistol barrel in her left hand. Also built into the forearm of her left arm is a set of claws that retract into her arm when not in use. Her right eye has infrared and low-light capabilities, along with zooming capabilities, up to 8x normal sight.

Canonical/Pre-MUX/Theme History:
February 5, 1970: Diana Bourne (later to become Artemis) was born.

August 15, 1986: Battle of Springfield, Diana's father dies. Diana is taken, along with the rest of the population of Springfield, to Cobra Island.

May 30, 1988: Diana, drawn by revenge, swears alliegence to Cobra, and joins Cobra officially, as a Viper. Joins Range Viper Training Program.

December 1989: After 18 months of Training, the First Range-Vipers of Cobra are sent into action, in Eygpt (Diana is in this group), Sierra Gordo, Somalia, and in limited numbers on Cobra Island

March 1990: Diana is sent to Cobra Island, and recieves H.I.S.S. tank training.

August 1990: Diana is sent to train with the Alley-Vipers for Advanced Training with the Cobra Rage Urban Assault Vehicle.

September 1990: Diana volunteers for Sniper Training. Graduates Top of Class in 2 months, fully qualified. Returns to Somalia, to rejoin Range-Vipers, now as Range Viper Squad Leader.

November 1990-July 2001: Diana leads first one, than two Squads of Range-Vipers throughout action in the Mid-East, including action against the G.I. Joe team in the War in Benzheen, Terror Drome Defense action against the Oktober Guard, and multiple Actions against the Israeili Defense Force.

August 2001: Diana is recalled to Cobra Island to undergo advance Leadership Training. Training Includes Advanced Tank and Rage Driving Courses, Squad Tactics, Advanced Survival Training. During a routine Physical, it is discovered she is pregnant. She is not told. On Mindbender's orders the Embryo is taken from her body, without her knowledge, and grown to full term in an incubator, much like the kind Serpentor was created in. The Child is hidden away. It is unclear if Cobra Commander is in on the decision.

August 2002: Diana is given a Code Name, Artemis, and granted three Squadrons of Range-Vipers to Command.

MUX History:
One of Artemis' first mission leads her across the path of an 'old friend' - someone she babysat for in Springfield and had no idea was now a G.I. Joe: Kamakura. This rocks her to the core, and causes her to rethink many things she holds true. While still searching her true feelings, she gets colder to anyone she meets, tougher, and more ruthless. This leads her to many missions where she will take risks, where she engages with G.I. Joe operatives she should not.

She spends many months targeting civilians, trying to call out any member of the G.I. Joe team that will come out, with mixed results. On numerous occasions Snake-Eyes, Kamakura, Sgt. Slaughter, Jinx, Wisp, Temera, and Kilroy come out and face her, with mixed results both for them and herself. After many such engagements, she kills a Greenshirt, in action, enraging Snake-Eyes even more than the numerous civilian deaths she has caused seems to have done. In revenge, he and Jinx sneak to the Colombia Base, and lure her into a trap. One there, they take out her entire Range-Viper Squad, and Snake-Eyes savagely beats Artemis. Before he is finished, he slices off the first three fingers of her right hand, including her trigger finger.

This results in a choice for Artemis, retirement, or allowing Cobra to give her a cybernetic hand. Her loyalty to Cobra Commander allows her no choice, she accepts the Cybernetic Hand, insisting they include a Pistol in the upgrade, and a close-in weapon of some kind, for self defense. They install some claws, and a .45 caliber pistol in her right hand. She announces to the Joes that she is still around, by engaging in yet more brutal and open tactics.

She is diagnosed by Cobra Doctors as psychotic, anti-social, and also suffering from depression. She is placed on a drug cocktail to keep her from being overly dangerous, while on Cobra Island, or at the Colombia Base, at least to Cobra personnel.

Soon there after, she is trapped in the past when a NASA rocket explodes, sending herself, Major Bludd, Tele-Viper 742, Baroness, Over-Kill, Vypra, Hawk, Snake-Eyes, Jinx, Lifeline, Katie, and Chatterbox into the past, and all the way across the country, into California, in 1849, just before the Gold Rush.

Upon returning to the real timeline, and not causing any damage to it, Artemis lays low for awhile. In theback of her mind, she s stilltrying to decide what to do about her feelings for Kamakura. She loves him, but as a member of Cobra, and he as a Joe, it is truely a Montague and Capulet story straight out of Shakespeare. Eventually, she decides that since she can not have him, she will kill him. She calls him out, and tries to kill him. Repeatedly. A series of very nasty battles ensue between the two, evenly matched fighters, and in the end, Kamakura beats her, for what appears to be the last time. He cuts off her left arm with his Katana, a shuriken pierces her right eye, and another katan slice leaves most of her abdomen sliced open, wounds that also lead her to be unable to bare children. If not for the emergancy radio beacon going off when it's power supply was sliced, Over Kill and a Vector never would have rescued her in time to save her life.

She spent months in a coma, undergoing numerous surgieries, by some of the best doctors available. Even after her body is fixed, two completely new Cybernetic Arms, a Cyberntic Eye, reinfoced Shoulders and Spine to hold the weight, and few other tweaks to help her brain handle the increased load it must carry, she doesn't wake up.

When she does, she thinks she is in a nightmare, or perhaps hell. She is in the PIT! Her body, is not her body, it is JINX she is in. (Mindwarp TP) She tries to escape te PIT, but before she can, a Joe recognizes her, and is able to subdue her, and capture her. She spends the next few weeks in the G.I. Joe Brig, unable to leave, unable to find out what happened to her body. Suddenly, her mind is back in her own body, and she awakens to the horror, that she has become a Cyborg. This weighs heavily on he, and she contemplates suicide.

Finally, she talks to the one person she knows she should not, Kamakura, and she ends up forgiving him for what he has done, but swears she will never forget it, and vows to get revenge.

Recently, since the Baroness has taken over Cobra, when the Commander went missing, Artemis has been tasked with finding the Commander.

She has also recently decided that she is not a good person, and that she must change some of her ways. Included in this is her penchant for attacking Civilians, her violence, for violence sake, and her distanc from everyone. She has apologized to Katie for Stabbing her, shooting her, and being all around, a not nice person. But can Artemis really change? That remains to be seen.

She has just learned that she has a child, a daughter, taken from her before it's birth, that is now 7. She has been reunited with Deanna Bourne, and is struggling to connect with a child that has been held away from her, and who has lived underground her entire life.

Players
Artemis was created and is played by The-Baroness