Stat

A character's stats give a numerical indication of some of her or his measurable strengths and weaknesses. Note that these are only a rough guide to a characters attributes -- no system is perfect, and every character should be well more than the sum of her stats. For attributes such as STR and INT, use the following guideline when choosing values: 0: Completely absent attribute (COU attr for a can of soda) 1: Abysmal; Terrible (Rare) 2: Unskilled; Poor 3: Below Average 4: Slightly Below Average 5: Average 6: Slightly Above Average 7: Above Average 8: Skilled; Excellent 9: Superb; Outstanding (Rare) 10: World-Class; Best of Best (Very Rare)

Strength (STR):   (1 - 10)         Intelligence (INT): (1 - 10)    Technical (TEC):   (1 - 10) Agility (AGI):    (1 - 10)         Endurance (END):    (1 - 10)    Courage (COU):     (1 - 10) Firepower (FRP):  (1 - 10)         Dexterity (DEX):    (1 - 10)    Leadership (LDR):  (1 - 10)

Modes: (MODE1) (MODE2) Velocity1: (in MPH) Armor1: (see 'news armor') Size1: (see 'news size') Velocity2: (in MPH) Armor2: (see 'news armor') Size2: (see 'news size') Attacks1: (see 'news attacks') Attacks2: (see 'news attacks') Abilities1: (see 'news abilities') Abilities2: (see 'news abilities') Skills: (List of non-coded skills at which your character excels) Strength:     Raw physical power. Determines Melee Damage

Intelligence:     Raw smarts and reasoning ability. Essentially RP-only, but useful for +rolls

Technical:     Specific technical expertise. Determines effectiveness of Heal/Repair

Agility:     Physical athletic prowess. Determines how difficult one is to hit.

Endurance:      Toughness. Hit Points. How much damage before unconsciousness.

Courage:      Bravery in battle. Determines how much damage before you retreat.

Firepower:      Calibre of ammunition. Determines damage from Ranged Attacks.

Dexterity:       Determines To-Hit rolls in combat.

Leadership:        Charisma. Mostly RP-Only; can be taken into account for promotions.